This project for the University of Santa Cruz involved developing an interactive web platform and a large wall installation to be displayed in the dorms, showing real-time waste and recycling data for the campus. The system utilized GPS trackers and weigh scales installed on campus garbage trucks to automatically collect waste data, which was transmitted to a local database and displayed in real-time. The platform was designed to engage students by using game mechanics and emotive character designs to foster a connection with recycling efforts.
Key Features:
- Real-Time Waste Data Collection:
- GPS trackers and weigh scales on garbage trucks automatically weighed each garbage skip as trucks moved through campus.
- Data was sent to a local database and integrated into the platform for real-time updates.
- Node Driver Integration:
- A custom node driver was developed to capture the local waste data from the garbage trucks and display it on both a web browser and large digital screens.
- Recycling Performance Leaderboard:
- The platform displayed a real-time leaderboard ranking the recycling performance of the 11 dorms based on the percentage of recycled waste.
- The leaderboard was updated live as garbage trucks collected waste from each dorm.
- Emotive Character Gauge:
- Each dorm was assigned a mascot—a banana slug character named "Slug Zero."
- The slug's facial expressions (ranging from ecstatic to sad) reflected the dorm's recycling performance, creating an emotional connection with students and driving behavior change.
- Behavioral science principles were used to influence students' emotional responses through these visual cues, encouraging higher recycling participation.
- Gamification and Engagement:
- Game notification design elements were incorporated, turning recycling data into a competitive activity between dorms.
- The mascot’s facial expression changes served as a motivational tool, fostering friendly competition and encouraging sustainable behaviors.
This innovative platform leveraged real-time data, gamification, and emotional engagement to influence student recycling behaviors, creating a fun and interactive way for the university community to contribute to sustainability efforts.